

Monsties will normally start with only a handful of Genes in their board, and some boards might have locked slots.


You’ll need to move these Skills (Genes) around to improve your Monstie’s arsenal or even make them immune to certain effects. Some passive Skills like Evasion Ability might just improve our Nargacuga’s ability to dodge attacks, while the Cold Res skill negates Frostbite completely for our Zamtrios. If we wanted, we could move Spike Bomb off of our Nargacuga and onto a different Monstie, and then they’d be able to cast Spike Bomb in combat. Some Skills, like Spike Bomb, will cause your Monstie to launch a volley of spikes at the entire group of enemies. These Genes contain active or passive Skills. Monstie Genes and Skills Here we’re trying to move the Bellow Gene from a Great Jaggi over to our Arzuros Image: Capcom via PolygonĮvery Monstie in Monster Hunter Stories 2: Wings of Ruin has a collection of Gene slots in its Gene tic-tac-toe board (nine slots total). In this Rite of Channeling guide, we’re going to explain the basics of the Rite of Channeling and how to use it to your advantage. It’s a high-stakes system that requires you to sacrifice one Monstie in order to give another a new move, and it’s the best way to keep your old Monsties relevant. Monster Hunter Stories 2: Wings of Ruin’s Rite of Channeling is a complex system designed to power up your favorite Monsties.
